Unreal 3D Character Artist

last updated May 6, 2026 19:10 UTC

Xsolla

HQ: On-site

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We’re looking for an experienced 3D Character Artist who is passionate about creating high-quality, realistic characters and creatures. You have a strong understanding of anatomy (including animals) and are comfortable working across the entire production pipeline—from high-poly sculpting to fully optimized, game-ready assets.

Xsolla is a global commerce company that provides tools and services to help developers overcome challenges in the video game industry. From indie to AAA, companies partner with Xsolla to fund, distribute, market, and monetize their games. Headquartered in Los Angeles, California, Xsolla operates as the merchant of record and has helped 1,500+ game developers reach more players and grow their businesses worldwide. With more routes to profit and ways to succeed, developers have what they need to enjoy the game.

Responsibilities:
– Create high-quality 3D characters and animals end-to-end, from sculpting through optimization and Unreal Engine integration
– Prepare models for animation
– Optimize models to meet real-time project requirements
– Integrate and set up characters in Unreal Engine
– Collaborate with animators and technical teams

Requirements:
– 5+ years of experience as a 3D Character Artist
– Proficiency with core tools: ZBrush, Maya/Blender, Substance Painter, Marmoset Toolbag, Photoshop
– Experience working with Unreal Engine
– Strong understanding of anatomy (including animals)
– Experience creating and optimizing models for real-time projects
– Understanding of the full production pipeline, including high-poly sculpting, low-poly, retopology, UV mapping, and PBR texturing
– Experience preparing models for animation
– Intermediate or higher English proficiency for teamwork and communication
– Experience creating and grooming hair (e.g., XGen)
– Experience creating game-ready animals through the full pipeline
– Experience with MetaHuman (creation, setup, and customization)
– Experience working on realistic projects or simulations
– Understanding of rigging and animation pipeline requirements

Nice to have:
– Experience with Unity
– Versatility across 3D art (environments, props, vehicles, and hard-surface assets in addition to characters)
– Basic knowledge of blendshapes (morph targets) and facial animation
– Experience with Marvelous Designer (clothing)

Benefits:
We work hard to create a supportive environment by prioritizing the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program. This includes unlimited Flexible Time Off and a personalized career roadmap for each employee. Through training and educational opportunities, we help our team grow both personally and professionally. Together, we’re not only building a business—we’re building a community that values creativity, collaboration, and the transformative power of play.

This role’s duties and responsibilities may change over time to support organizational goals and individual growth. This job description is meant to provide a general overview of the work and level of effort, not an exhaustive list of duties, responsibilities, or qualifications.

By submitting your application, you consent to Xsolla conducting background checks (where permitted by law) after the final interview stage. All checks will follow local regulations, and your information will be handled confidentially.

Xsolla takes privacy seriously and will not sell or externally distribute any personal data collected during the hiring process. In line with applicable data protection laws, we are committed to protecting your personal information and respecting your privacy. For data privacy questions, contact: careers@xsolla.com.

Explore more opportunities at https://xsolla.com/careers.

Apply info ->

To apply for this job, please visit the application page

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