Technical Artist

last updated February 21, 2025 10:33 UTC

Star Atlas

  • OFF: Worldwide
  • Full-Time
  • Design

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Job Title:

Technical Artist

Reports To:

Technical Art Director

About Star Atlas:

Star Atlas is a next-gen MMORPG metaverse emerging from the confluence of the Solana blockchain, Unreal Engine 5’s real-time graphics technology and decentralized financial protocols. Developed by ATMTA Inc., Star Atlas combines play-to-earn NFT mechanics with an AAA cinematic space-genre experience creating an economy that replicates the tangibility of real world assets and ownership.

About This Role:

In this role, you’ll be working closely with Artists, Engineers, and other Technical Artists to find both day-to-day and long-term improvements to the art pipeline for the Star Atlas team. This role requires in-depth technical knowledge and strong aesthetic inclination. The ideal candidate will have a comprehensive understanding of both real-time and standard production art pipelines. Determining optimal workflow, tools and import/export paths for all assets in the game is an important function for the role.

Responsibilities:

  • Work closely with the Art, Design and Engineering teams to effectively produce correct art content.

  • Bring characters, ships & props to life with a mixture of rigging, animating and physics tuning.

  • Help shape and evolve art pipelines, including tools, software, plug-ins and game technology.

  • Establish and maintain art content pipelines focusing on Maya and Unreal Engine

  • Check assets in terms of technical setup for their usage in Star Atlas.

  • Investigate new techniques, assist in prototyping and help other developers with technical roadblocks

  • Facilitate communication and asset pipeline between engineering and artist teams

Required Skills:

  • Demonstrate relevant experience in the game development industry.

  • Passionate about innovation, improving pipelines, developing new tools and adapting to new technologies.

  • Technical proficiency with Unreal Engine.

  • Experience in using 3D graphics software such as Maya or similar, Houdini, Substance.

  • Understanding of scripting/programming languages such as Python, C#, C++..

  • Understanding of material and texturing workflows is a plus

  • Loves to be part of a passionate team and can communicate effectively.

  • Have a strong understanding of art content and techniques, including modeling, texturing and shading, and Physically Based Rendering

$70,000 — $120,000/year

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