Technical Artist

last updated November 12, 2024 1:12 UTC

Reports To: Technical Art Director

About Star Atlas:

Star Atlas is a next-gen MMORPG metaverse emerging from the confluence of the Solana blockchain, Unreal Engine 5’s real-time graphics technology and decentralized financial protocols. Developed by ATMTA Inc., Star Atlas combines play-to-earn NFT mechanics with an AAA cinematic space-genre experience creating an economy that replicates the tangibility of real world assets and ownership.

About This Role:

In this role, you’ll be working closely with Artists, Engineers, and other Technical Artists to find both day-to-day and long-term improvements to the art pipeline for the Star Atlas team. This role requires in-depth technical knowledge and strong aesthetic inclination. The ideal candidate will have a comprehensive understanding of both real-time and standard production art pipelines. Determining optimal workflow, tools and import/export paths for all assets in the game is an important function for the role.

Responsibilities:

– Work closely with the Art, Design and Engineering teams to effectively produce correct art content.
– Bring characters, ships & props to life with a mixture of rigging, animating and physics tuning.
– Help shape and evolve art pipelines, including tools, software, plug-ins and game technology.
– Establish and maintain art content pipelines focusing on Maya and Unreal Engine.
– Check assets in terms of technical setup for their usage in Star Atlas.
– Investigate new techniques, assist in prototyping and help other developers with technical roadblocks.
– Facilitate communication and asset pipeline between engineering and artist teams.

Required Skills:

– Demonstrate relevant experience in the game development industry.
– Passionate about innovation, improving pipelines, developing new tools and adapting to new technologies.
– Technical proficiency with Unreal Engine.
– Experience in using 3D graphics software such as Maya or similar, Houdini, Substance.
– Understanding of scripting/programming languages such as Python, C#, C++.
– Understanding of material and texturing workflows is a plus.
– Loves to be part of a passionate team and can communicate effectively.
– Have a strong understanding of art content and techniques, including modeling, texturing and shading, and Physically Based Rendering.

Apply info ->

To apply for this job, please visit job-boards.greenhouse.io

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