Job Description
As a Technical Animator, you will be responsible for taking our Characters, Weapons, Animation, and Character Pipelines to the next level
PLEASE APPLY IF ONLY YOU ARE INTERESTED IN A FULL TIME POSITION – NO OUTSOURCE ARTISTS OR STUDIOS.
Responsibilities:
– Collaborate with Technical Art, Animation, Design, and Engineering to deliver characters that are satisfying to play, engaging to look at, and push the boundaries of the hardware’s capabilities,
– Create animation pipeline tools for skinning, rigging, export/import of assets, etc, and train animators in the pipeline, tools, and anything else surrounding the implementation of animation assets into the game engine
– Implement and supervise characters, weapons, etc inside of Unreal Engine 5, to be ready for gameplay.
– Utilize tools and techniques from both the authoring and real-time pipelines to deliver skeletal characters, weapons, and objects that are highly functional, dynamic, and robust.
– Develop rigging and deformation solutions and structured workflows using Maya.
– Develop and maintain animation and asset tools to improve the efficiency of our rigging, deformation, and animation pipeline in Maya and Motion Builder.
– Utilize animation tools within the Unreal Engine 5 to achieve the best representation of our characters, weapons, and props in-game.
– R&D Unreal systems related to Characters and Animation.
Skills & Requirements
– 3+ years experience in games or related fields.
– Solid knowledge of Maya, Motion Builder.
– Strong understanding of Python, C++
– Experience in Motion Capture tools, software, and hardware.
– Experience in Unreal Engine character implementation and animation Blueprints, cloth, and physics.
– Solid experience on Unreal Engine
– Comfortable wearing multiple hats and problem-solving both in DCC and in UE4
– Able to write technical documentation
– Ability to self-manage tasks while communicating effectively with multiple departments in an ongoing fashion.
– Passionate about pushing the boundaries of hardware limitations in inventive ways
– Ability to manage your own time and work within deadlines
– Great communication and being a team player
– Fluent in English, both verbally and written
To apply for this job, please visit metaverse-game-studios.breezy.hr