This position requires a strong knowledge of 3D rendering environments, SSAO, HBAO and raytracing on mobile or in low overhead environments. An ideal candidate has built a graphics engine from scratch before.
Your task will be to either:
- Take our currently working OpenGL environment on iOS and add significant lighting and perspective capabilities
OR
- Build a new real time 3D environment from scratch with advanced shadow casting and can deal with large polygon models and dynamic lighting.
Salary and compensation
$90,000 — $170,000/year
Equity
0.01 – 0.05

