Cloud Chamber is looking for a detail-oriented Senior Materials Artist with deep technical understanding and keen 3D artistic skills. Reporting to the Lead Materials Artist and working with a team of highly skilled developers, you will help create a high-quality library of stunning materials that will be utilized by our art team for building stylized environments, props, and characters. You will be responsible for sculpting, texturing, organization, and the overall maintenance of the library.
You have excellent skills for creating realistic materials, but also know how to take photographic references and transform them into something that fits within a set of our style guidelines. You are adept at balancing the hue, roughness, and saturation of materials within a scene and see that your texture works as part of a larger whole that needs to sit harmoniously within the environment.
Job Details:
– Create visually stunning textures and materials for physically-based rendering.
– Work closely with our Lead Artists and Art Directors to create textures that fit with our unique style.
– Work with Engineering and Technical Artists to ensure our materials are performant.
– Collaborate with 3D artists and designers to understand the content needs of the game.
– Work with the Lead Artists and tools teams to define tools and improvements necessary to meet content creator expectations.
– Create “Hero” assets that will set a quality bar for both in-house artists and outsourcing.
– Help maintain and organize the material library.
– Assist in look development and style exploration.
– Mentor other materials artists.
Skills, Experience and Qualifications:
– 5+ years of experience as a Texture or Environment Artist with at least one shipped AAA game in a Senior role.
– Previous experience with game engines, Unreal a plus.
– Strong knowledge of texturing software, preferably Substance Designer and Painter.
– Ability to create materials in a range of styles – from realistic to hand-painted.
– Familiarity with material layer systems.
– Ability to work independently with a high level of autonomy.
– Experience with shader networks and procedural texturing.
– Familiar with Perforce.
– Ability to learn new areas of development.
– Ability to work well within a team atmosphere.
– Ability to take direction well.
– Humble, open to coaching, an iterative process, and group critique.
– Mature outlook on work ethics and responsibilities.
– Excellent time management skills.
– Creative problem solving skills.
– Self-motivated, curious, and collaborative.
– Flexible and collaborative mindset and attitude.
– Uncompromising ethics and unwavering integrity.
– Traditional art skills are a plus.
– Familiar with texture sculpting techniques in Zbrush a plus.
– Willing to uphold the values of Cloud Chamber.
We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.
We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.
This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:
Colorado: $70,000 and $130,000 per year
California: $90,000 and $140,000 per year
New York State (inclusive of New York City): $90,000 and $140,000 per year
Washington: $70,000 and $130,000 per year
Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an “at-will position” and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To apply for this job, please visit boards.greenhouse.io