Lead VFX Artist

last updated March 20, 2026 12:37 UTC

Insomniac Games

HQ: Remote

  • OFF: United States
  • Full-Time
  • Design

more jobs in this category:

  • -> Part-Time Thumbnail Job Designer (⭐️ players wanted!) @ Dragonfruit Media
  • -> CSS Expert / Web Developer @ Zoomforth
  • -> Web & Graphic Designer @ Diggity Marketing
  • -> UX/UI Designer @ CreateApe, inc.
  • -> Product Design Intern @ Dieuprèsmoi

Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art assets and sets an example for the team by demonstrating a mastery of industry standards and tools, proprietary technology, and departmental production workflows. Has a proven understanding of production schedules and project goals, along with game performance, and technical considerations.

Essential Duties and Responsibilities: • Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team. • Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team • Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations. • Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables. • Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX. • Review VFX artists’ work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction. • Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements. • Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game. • Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity. • Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.

Apply info ->

To apply for this job, please visit the application page

Shopping Cart
There are no products in the cart!
Total
 0.00
0