The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. We’re probably the most experienced multiplayer dev group in the world and we’re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners. We hire the best people, our talented team is spread across the globe. We’re remote-friendly and big on wellbeing, so if you love the sound of us, we’d love to hear from you! We are actively recruiting a Lead Technical Artist to help MPG deliver expert technical art support & manage a growing team of technical artists across several projects. You will work directly with the art & animation team, alongside production, design, QA and engineering teams in helping to deliver the best multiplayer experiences available. You are an experienced Technical Artist who has delivered significant contributions to many games. You will be working with other technical artists to help ensure that game content is optimised & feasible, while helping to bring the art director’s vision to life. The track will be laid for others with the work you do, with tools & pipelines that can stand the test of time, and your expertise will guide the art team, while also bridging the gap between engineering and art. As a lead you will also be responsible for managing a team of technical artists across the company, while being the bridge between the client and team where possible. What you’ll be doing:
Managing a team of technical artists
Communicating with clients & engineering teams to help bridge the gap with art
Working with production to help plan out technical art workload & managing this
Advising on issues which require an expert level of knowledge in the field
Making solid technical recommendations based on experience
Representing technical art in stand-ups and meetings
Sharing knowledge with the wider team & writing documentation for others to follow
Helping to bring the art director’s vision to life
Developing art pipelines for building optimised content
Working with engineering to ensure art content is optimised for target platforms
Building various tools to assist with various tasks and pipelines
Writing optimised shaders/materials for various purposes
Helping to build systems for various effects
Working with relevant DCCs, game development software, production tools, and source control
What we’ll need from you:
Experience with Unreal Engine (Blueprints)
Experience with managing & mentoring other team members
Examples of technical art work, and any art work is a bonus
Solid art development experience: having worked on multiple titles on all stages of game development
Strong problem solving skills & creative thinking
Attention to detail with a strong ability to analyse and comprehend visual direction and adapt style as needed
Excellent knowledge of typical art tools and game engines
Excellent communication skills
What would help:
Background in art & understanding of art fundamentals and/or background in engineering
C++ or Python knowledge
Rendering knowledge (HLSL/GLSL)
Procedural content generation
$60,000 — $110,000/year

