Senior Gameplay Animator

last updated June 9, 2026 22:57 UTC

Crystal Dynamics

HQ: Remote

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Crystal Dynamics is seeking a Senior Gameplay Animator who will play a pivotal role in defining the animation vision for our upcoming high-fidelity action-adventure titles. As the Senior Gameplay Animator, you will directly influencing the gameplay experience through the execution of top-tier animations. This role offers a unique opportunity to shape the visual and interactive elements of our games, making a substantial impact on our projects.

As a Lead Gameplay Animator, you will:

  • Work in close partnership with Department Leads, Animators, and Designers to assess and meet the game’s animation requirements.

  • Deliver engaging combat and traversal animations in collaboration with combat designers and engineers.

  • Set and manage goals, aligning deliverables with project milestones and deadlines.

  • Conduct and direct motion capture shoots for both gameplay and cinematic performances, as needed.

  • Oversee work and partner with co-developers and external vendors in different countries and time zones.

  • Run full pipelines (both internal and external), from narrative / storyboard to fully implemented in-game shippable content.

  • Foster a positive, collaborative team environment that values open communication and constructive feedback.

  • Streamline animation processes to enhance team productivity throughout the game development cycle.

  • Document and manage animation tasks and processes.

  • Guide animators across various styles, ensuring a consistent animation approach throughout the project.

To be considered for this role, we require the following:

  • Extensive experience in gameplay animation as a strong individual contributor, particularly for high-fidelity action-adventure games.

  • In-depth understanding of gameplay systems, especially in 3rd person perspectives, including weapon, traversal, melee, and ranged combat animations.

  • Expertise in animation trees, animation blending, and node-based animation editors.

  • Proficiency in Motion Capture, Motion Matching, Maya, and real-time game engines/editors.

  • A collaborative mindset, particularly in working with design and engineering teams.

  • Examples of relevant work (i.e., demo reel, portfolio, or contributions to shipped title). An ideal reel will include:

  • Up to date examples of realistic animations that clearly demonstrate your skills/expertise in regards to:

  • Character Animation: High-quality, grounded movements like walking, running, jumping, climbing, and other traversal actions.

  • Combat Animations: Realistic offensive and defensive moves for both melee and ranged combat, including combos and melee weapons.

  • Cutscene Integration: Smooth transitions between gameplay and cinematic scenes.

  • Inclusion of a breakdown sheet detailing your specific contributions to each piece is highly recommended.

  • Note: If you directed others, then we would be looking for a director’s cut.

Preference will be given to candidates who have:

  • Experience in Unreal Engine.

  • Desire to mentor and build up other animators.

$67,500 — $110,000/year

Apply info ->

To apply for this job, please visit the application page

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