Art Lead Animator Subnautica 2

last updated June 10, 2026 12:40 UTC

Unknown Worlds

HQ: Remote

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We are seeking a highly skilled animation lead to join the Subnautica 2 development team. Our ideal candidate is highly technical and has extensive experience working in Unreal Engine. This role offers the opportunity to lead and inspire a team of animators while collaborating across all disciplines to create incredible game experiences. This is a unique opportunity to lead a team creating animation and character movement in immersive underwater environments.

This is a remote position on a fully remote team.

Responsibilities

  • Lead and manage the animation team, providing mentorship and guidance to foster and promote their professional and creative growth.
  • Develop and maintain animation pipelines with tech art and engineering that optimize workflow and efficiency.
  • Collaborate across disciplines to ensure animations enhance and integrate seamlessly into gameplay.
  • Ensure animation content meets aesthetic and technical requirements with an eye towards game feel and performance.
  • Lead animation reviews and provide feedback to team members on a regular basis.
  • Work with production to set priorities and expectations with the team on a per milestone basis.
  • Create high quality animations for characters, creatures, vehicles and other game assets.

Qualifications

  • 5+ years of experience in an animation field in the gaming industry, with at least two shipped titles.
  • High level of proficiency with Unreal Engine and it’s animation systems including Blueprint and Sequencer experience.
  • Deep understanding of character rigging and skinning techniques and processes including IK, FK, and procedural technologies.
  • Experience evaluating animation project needs and resourcing that work.
  • Self-motivated with excellent leadership, communication, and strong technical problem solving skills.
  • Expertise in keyframe animation techniques.
  • Extensive knowledge of animation software including Blender, MotionBuilder, Maya, etc. Proficiency in Blender is strongly preferred.

Preferences

  • Experience animating assets for underwater or zero gravity game environments.
  • Experience working with external outsource animation partners.
  • Solid understanding of gameplay movement mechanics and game feel.
  • Experience with early access or other open development processes.
Apply info ->

To apply for this job, please visit the application page

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