Animation Lead I

last updated June 3, 2026 5:20 UTC

Crystal Dynamics

HQ: Remote

  • OFF: Austin, Texas, United States
  • Full-Time
  • Design

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Crystal Dynamics is seeking a Lead Animator who will play a pivotal role in defining the animation vision for our upcoming high-fidelity action-adventure titles. As the Lead Animator, you will blend leadership with hands-on contribution, directly influencing the gameplay experience through the execution of top-tier animations. This role offers a unique opportunity to shape the visual and interactive elements of our games, making a substantial impact on our projects.

As a Lead Animator, you will:

  • Lead the animation vision in collaboration with the Creative Director and Art Director, ensuring the game’s visual and interactive identity is maintained.

  • Work in close partnership with Department Leads, Animators, and Designers to assess and meet the game’s animation requirements.

  • Develop a team of skilled animators, directing the creation of high-fidelity game animations and systems.

  • Deliver engaging combat and traversal animations in collaboration with combat designers and engineers.

  • Set and manage goals, aligning deliverables with project milestones and deadlines.

  • Conduct and direct motion capture shoots for both gameplay and cinematic performances as needed.

  • Manage, direct, and review co-developers and external vendors in different countries and time zones.

  • Run full pipelines (both internal and external), from narrative / storyboard to fully implemented in-game shippable content.

  • Promote team growth through regular individual meetings, performance reviews, and targeted training.

  • Foster a positive, collaborative team environment that values open communication and constructive feedback.

  • Streamline animation processes to enhance team productivity throughout the game development cycle.

  • Document and manage animation tasks and processes.

  • Guide animators across various styles, ensuring a consistent animation approach throughout the project.

To be considered for this role, we require the following:

  • Experience in a leadership role within animation (Lead or Principal Animator) in the game development industry, particularly for high-fidelity action-adventure games.

  • In-depth understanding of gameplay systems, especially in 3rd person perspectives, including weapon, traversal, melee, and ranged combat animations.

  • Expertise in animation trees, animation blending, and node-based animation editors.

  • Proficiency in Motion Capture, Motion Matching, Maya, and real-time game engines/editors.

  • A collaborative mindset, particularly in working with design and engineering teams.

  • Examples of relevant work (i.e., demo reel, portfolio, or contributions to shipped title). An ideal reel will include:

  • Up to date examples of realistic animations that clearly demonstrate your skills/expertise

  • Inclusion of a breakdown sheet detailing your specific contributions to each piece is highly recommended.

  • Note: If you directed others, then we would be looking for a director’s cut.

Preference will be given to candidates who have:

  • Experience with cinematic tools in Unreal Engine.

  • Demonstrated leadership abilities with a track record of nurturing and developing animation talent.

It’ll be a bonus if you also have:

  • Shipped 2+ AAA titles as a Senior or Lead Animator.

$77,500 — $117,500/year

Apply info ->

To apply for this job, please visit the application page

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