Our metaverse group helps our partners realise their metaverse ambitions. The team’s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).
At Improbable, you’ll collaborate with some of the best in the industry. Together, you’ll create unique, tailored experiences that stretch the boundaries of what’s possible in digital spaces and virtual worlds – and help define what the metaverse can be.
Your Opportunity:
Have heavy involvement in the creation of software processes, pipelines, and discipline
Give constructive critique on the quality of the gameplay features within the game
Display a high degree of discipline in following the software engineering processes
Create high quality gameplay content within industry standard timelines
Ability to own a feature from receiving the design spec, through system design and implementation
Own a discrete area of the game and execute on it with a high degree of quality, e.g.: Animation, Gameplay Features, Networking, Character Control etc
Mentor more junior programmers
Why You Were Made for This:
Expert in a Gameplay Programmer skill-set (e.g.: Programming, debugging, debugging, maths etc…) with shipped products that show an end-to-end understanding of the process
Understanding of common game technologies, processes and software development to a high level
Driven to excel and improve themselves and the team around them
Excellent in self-managing workloads through Jira or another tracking methodology
Able to identifying issues and proposing solutions that improve software development process or discipline
Experience with Unreal Engine 4 (preferable) and C++Able to create tutorials, guides, or other important documentation for more junior staff members
Able to architect systems that consider the perspective of the wider team
Lead by example, through your work other engineers should understand best practices
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