Senior Facial Character TD

last updated March 20, 2026 12:37 UTC

Insomniac Games

HQ: Remote

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CONTRACT ROLE

Insomniac Games is looking for a new Senior Facial Character TD. In this role, the Senior Facial Character TD is responsible for authoring facial rigs from scratch or utilizing a variety of high-resolution scan-data; participate in facial research & development efforts; pioneer and recommend new tools, techniques and technology for pushing visual boundaries, performance and efficiency. Responsible for a strong understanding of FACS and facial anatomy, as well as cutting edge approaches to facial technology.

Essential Duties and Responsibilities include the following:

  • Authors high quality photorealistic facial rigs based on FACS using blendshapes

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Authors rigging systems to augment or support blendshape-based facial rigs

  • Authors or contributes to systems/workflows for integrating head and body rigs

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Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine

  • Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside)

  • *

Contributes to automated tools and workflows for runtime optimization

  • Contributes to tools for ingesting 3rd party facial rigs

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Contributes to facial animation systems such as facial solvers and R&D (python/C++/Machine Learning)

  • Sculpts FACS (from scratch if necessary) using deformers and/or sculpting tools

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Processes and cleans 3D or 4D scan data from FACS sessions

  • Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games

  • *

Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines

  • May be asked to direct actors through FACS during facial acquisitions

Apply info ->

To apply for this job, please visit the application page

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