Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
Why Join Us?
To put it simply: You’ll work with great people, making top-tier, high-quality interactive experiences for the highly acclaimed new title, “Marvel 1943: Rise of Hydra”. We have assembled the best external development, publishing and IP partners in the world. Our internal team will remain small relative to other AAA developers so we can all maintain the highest levels of familiarity, trust and effectiveness. You’ll be surrounded by industry veterans, currently with an average of 20 years’ experience, in a climate of mutual trust, maturity, candor and playful collaboration. We believe that life’s too short to work with difficult people, regardless of talent, so exceptional character and strong principles are requirements for every role. Your days will be focused on solving creative and technical problems, not navigating corporate politics.
What You’ll Do:
We are searching for an Audio Lead to join our core team developing a high-quality AAA single-player story- driven action-adventure game built using the Unreal Engine. As Audio Lead, you will define the creative vision, technical direction, and production standards for all audio in the project. You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results.
- Define and champion the overall audio vision, ensuring it aligns with the game’s tone, narrative, and player experience goals.
- Plan, source, and supervise external audio partners, composers, voice talent, and vendors as needed.
- Review and approve audio assets to ensure quality, consistency, and technical performance standards are met, providing clear direction and feedback.
- Oversee the end-to-end audio pipeline, from concept through implementation and final polish.
- Collaborate closely with design, engineering, and art leads to ensure audio is fully integrated into gameplay systems and production workflows.
- Partner with engineering to establish best practices for implementation in Unreal Engine.
- Focus on clarity, mix balance, emotional impact, and accessibility.
- Create and maintain documentation, pipelines, and standards that support a sustainable and efficient audio workflow.
- Own scheduling, budgeting, and resource planning for all audio-related work.
- Demonstrated experience leading audio teams on shipped PC and/or console titles.
- Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly).
- Proven ability to manage vendors, contractors, composers, and voice production.
- Experience overseeing adaptive or interactive music systems.
- Deep understanding of cross-platform audio requirements, optimization, and certification considerations.
- Strong communication skills and the ability to advocate for audio across disciplines.
- Comfort working in a collaborative, remote-friendly studio environment.
- A proactive, solution-oriented mindset suited to a small or growing team.
The annual salary range for this position in Los Angeles is $115,000 – $130,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description.
To apply for this job, please visit the application page

